Wednesday, March 5, 2008

Yesterdays 5v5

What I got out of it is we need more planing. We gotta have a basic strategy that our team needs to accomplish and then go for it.

Our group is MS-Warrior, Heal Pally, Mage, Hunter, and disc-Priest with this setup any opposing team with a Mage should die first. Why because the pressure were putting on there healers though ms, pet, mana burn ,and mass dispell. We have to time it better with the mass dispel and silence healers when it goes off. Which will equal dead mage.

The counter to this strategy is 1 have our mage yell out when he's about to ice block and then hammer, fear, scatter the opposing priest. Our if we can spare it intercept and pummel anything to our mage. And of course if all this fails bop and pray.

The call out is where were having the most trouble so far our targets have been hunter, warlock, enchanement shaman, elemental shaman, and druid. These have good targets to kill due to there inabiltly to get away without a trinket and will require tons of heals. (also all good targets to pummel except the hunter).

Putting pressure on our opponents cc classes which ussual my job but lets list the different ccs and how to deal with team.

Fear-We can deal with that we have 2 defensive dispellers + fear ward
Sheep-The only one who is basically immune to this is the pally. But since the mage is gonna to be our focus target thats who we kill.
Cyclone-There is no real defense against it but put pressure on the druid. Or trinket out the first one and let DM returns take over.
Roots-Yet again will most like be on the warrior or me to keep me in line of sight yet again should be dispelled very easily.
Blind-Another trinket worthy cc that only our pally can get out of.

These are my thoughts I needed to get out of my head for now and if I think of anything Ill post.




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