Sunday, March 16, 2008
Did really good today
All wins except for 1 match. We fought alot of Boomkin+dps teams witch we handle excellently. And finally broke 1700 with my druid buddy very happy I am. Next 1800 and 1 step closer to the gun I want so bad gonna do it.
Thursday, March 13, 2008
Reading his guide is always good
http://www.arenajunkies.com/showthread.php?t=2553 Megatfs hunter druid guide is a thing of beauty.
Saturday, March 8, 2008
2v2 reflection(#2)
Good times to be had learned anything with a pally is usually gg but the evil that is warrior/druid still is a evil team.
Scattershot=Rogue just so I don't forget it
Scattershot=Rogue just so I don't forget it
Wednesday, March 5, 2008
2v2s reflection
Just putting this down so I dont forget only did 3 games today.
Hunter/Pally-Waited for them to come to me drained the pally while druid kited the pet time was short easy match fought them twice.
Warrior/Druid-Was epic had the drain the druid of his mana 3 times and save my druid from certain death 5 times while keeping my pet up game lasted 11 mins. Scatter/Trap the warroir to keep him under control and we cycle cc till we killed the druid.
Hunter/Pally-Waited for them to come to me drained the pally while druid kited the pet time was short easy match fought them twice.
Warrior/Druid-Was epic had the drain the druid of his mana 3 times and save my druid from certain death 5 times while keeping my pet up game lasted 11 mins. Scatter/Trap the warroir to keep him under control and we cycle cc till we killed the druid.
Addons
Xperl-Really good bar mod and gives you an extra frame for your focus target.
Quartz-Best swinger timer every even come with build in enemy cast bars and will show the cast bar of you focus
Proximo 2.0-The latest verison and not compatible with the old
Ill have more addons later
Quartz-Best swinger timer every even come with build in enemy cast bars and will show the cast bar of you focus
Proximo 2.0-The latest verison and not compatible with the old
Ill have more addons later
Yesterdays 5v5
What I got out of it is we need more planing. We gotta have a basic strategy that our team needs to accomplish and then go for it.
Our group is MS-Warrior, Heal Pally, Mage, Hunter, and disc-Priest with this setup any opposing team with a Mage should die first. Why because the pressure were putting on there healers though ms, pet, mana burn ,and mass dispell. We have to time it better with the mass dispel and silence healers when it goes off. Which will equal dead mage.
The counter to this strategy is 1 have our mage yell out when he's about to ice block and then hammer, fear, scatter the opposing priest. Our if we can spare it intercept and pummel anything to our mage. And of course if all this fails bop and pray.
The call out is where were having the most trouble so far our targets have been hunter, warlock, enchanement shaman, elemental shaman, and druid. These have good targets to kill due to there inabiltly to get away without a trinket and will require tons of heals. (also all good targets to pummel except the hunter).
Putting pressure on our opponents cc classes which ussual my job but lets list the different ccs and how to deal with team.
Fear-We can deal with that we have 2 defensive dispellers + fear ward
Sheep-The only one who is basically immune to this is the pally. But since the mage is gonna to be our focus target thats who we kill.
Cyclone-There is no real defense against it but put pressure on the druid. Or trinket out the first one and let DM returns take over.
Roots-Yet again will most like be on the warrior or me to keep me in line of sight yet again should be dispelled very easily.
Blind-Another trinket worthy cc that only our pally can get out of.
These are my thoughts I needed to get out of my head for now and if I think of anything Ill post.
Our group is MS-Warrior, Heal Pally, Mage, Hunter, and disc-Priest with this setup any opposing team with a Mage should die first. Why because the pressure were putting on there healers though ms, pet, mana burn ,and mass dispell. We have to time it better with the mass dispel and silence healers when it goes off. Which will equal dead mage.
The counter to this strategy is 1 have our mage yell out when he's about to ice block and then hammer, fear, scatter the opposing priest. Our if we can spare it intercept and pummel anything to our mage. And of course if all this fails bop and pray.
The call out is where were having the most trouble so far our targets have been hunter, warlock, enchanement shaman, elemental shaman, and druid. These have good targets to kill due to there inabiltly to get away without a trinket and will require tons of heals. (also all good targets to pummel except the hunter).
Putting pressure on our opponents cc classes which ussual my job but lets list the different ccs and how to deal with team.
Fear-We can deal with that we have 2 defensive dispellers + fear ward
Sheep-The only one who is basically immune to this is the pally. But since the mage is gonna to be our focus target thats who we kill.
Cyclone-There is no real defense against it but put pressure on the druid. Or trinket out the first one and let DM returns take over.
Roots-Yet again will most like be on the warrior or me to keep me in line of sight yet again should be dispelled very easily.
Blind-Another trinket worthy cc that only our pally can get out of.
These are my thoughts I needed to get out of my head for now and if I think of anything Ill post.
Tuesday, March 4, 2008
Hey and Welcome to Eye Of Chaos Blog
Place for all the of the EOC members to get together and work on there stags, discuss pvp, organize pvp events, and share all those BG macros.
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